So I'm getting ready to start what I hope will be a YouTube series. A little thing I've been talking about called "Gold Farming For Dummies". But before I actually start it, I decided to try out a few experiments, see just how much I could dumb things down and still have solid gains. Looking fairly good so far.
Gold Farming For Dummies...?
Yeah. It's not meant as an insult or anything. It's more meant as a way for people that aren't overly fond of the auction house, market analysis, grinding or any other other time consuming geek stuff to earn enough gold to never worry about gold again in World of Warcraft. I guess "Gold Farming For Casuals" might have been a better title, but you know... humor and all.
I used to think gold farming was about maximizing profit. And sure, it sort of is. But these days I find myself more and more tilting towards the idea that it instead should be about minimizing effort. Because after all, what exactly is gold? Gold is a time sink. You need gold to raid, to upgrade your new gear with enchants and gems, to buy new buildings in your garrison, to buy followers and to buy heirlooms to easier level alts. You need gold to be able to spend less time preparing, and more time playing the so called game itself.
So naturally, if spending less time is the goal, then it wouldn't make much sense to expect people to spend a lot of time farming gold, now... would it? So what I'm trying to figure out is whether or not you with success can get rich playing like a moron, hardly spending minutes daily on the gold game. And it's looking good so far.
So, anything that separates WoD from previous expansions?
Funny that you should ask. Because there are a few differences. The gaming is the same as ever before. Classes are imbalanced, we 3-shot each other in PvP, raids are never a challenge except that of managing the loot-hungry non-gamers in the raid group itself, questing is brainless, and everybody thinks they're better than everybody else, while in fact they're all at the level of the ghosts in Pacman. Or the ping-pong ball in Pong.
The difference is in the garrison. Your own little fort, your own little mini-city within the gaming world. This is both the single coolest and the single worst element they have introduced into the game so far.
Remember how I earned 1000g or more daily just by using my farm in MoP? Well, imagine what I earn simply by using a full freaking garrison with a mine, a herb garden, and tons of other profitable elements. I don't even need to spend much time. Nor do I need to understand any market at all. Though thruth be given, I did work in sales, retail and marketing for quite a few years, so my "no understanding at all" might not be the same as your "no understanding at all". To me WoW is a kid's game, and everything here including the gold game is easy. For people with a different background, it might not be so.
Single coolest and single worst?
The garrison pretty much turns it into a single player game, which I always considered it as anyway. But it also means that everything and anything that require a group effort, stands out as horrible in a much greater manner than before. The "game" caters more and more to those that expect something for nothing, and group management suffers from it. Apart from the really old guilds where mostly the really old members still recide, World of Warcraft has turned into a social nightmare. If you enter this game with good intentions, you might as well walk naked through a war zone with a sign saying "rape me" on your back. So get a guild, get a garrison, and stick with it.
From a gold farming perspective this is good news, though. It has always been my strong conviction that the only good way to farm gold was not to beat your competition, but avoid or eliminate it. Since everything in your garrison is instanced or phased, there will never be anybody but you and those you choose to invite in there. And all the resources are yours and only yours. Sure, there is still competition at the auction house, but that is where my "For Dummies" perspective will come in handy, not to mention my sales and retail experience. I don't see quite the same things as others see.
Since forever I have favored instanced farming. Either alone or grouped. But the point isn't simply that you're in an instance. It's that you are able to farm something that's in demand, without interruptions, without having to worry about kill stealers, ninjas, or higher level PvP players with tiny genitalia looking to compensate. Instanced farming can be planned, measured in gold per hour, or sometimes even gold per minute. It's a way for casuals like you and me to eliminate the stress factors, the uncertainties from the equations. It allows us to plan our success, to plan our income. Not unlike life itself. It allows us to spend our time and energy on other things that truly matters. Like your wife, or friends, or children. You know?
So your goal is... what?
My goal is to NOT spend time. We all want to be able to buy whatever the auction house or blizzard throws at us when we want it, or when we fool ourselves into thinking we "need" it. But do you really want to spend hours and days and weeks grinding for something in a game? If there are ways you can achieve the same without much thought or effort, just with some simple planning and measures?
This my friends, is my goal. Not to maximize profit, not to reveal revolutionary secrets or post horribly complicated guides and tutorials that require an economics major to even begin to understand. My goal is to eliminate the job altogether. To minimize stress. To allow us all to redirect our mental energies to where we truly want them to be.
For me that happens to be a sixpack of beer and a blonde at the local pub. So see you all around! I'll be starting my gold farming series in the near future. Either here, on YouTube, or both! SKÅL! :)